Product designer focused on user-centered design methods to bring value to users and businesses. Skilled across all phases of user experience design including research, ideation, prototyping, visual design, and collaborating with developers on implementation.

Case Studies

Movement Tracker, Circle App

As your due date approaches there's so much to do. Build a crib, buy a car seat, agree on a baby name – and on and on. Circle helps by providing tools for moms and moms-to-be. The movement tracker is a way for moms in their third trimester to check baby movements.

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My Pregnancy, Circle App

One of the most exciting parts of being pregnant is learning about what to expect. The Circle app gives you week-by-week updates. Only one problem: where do I add my due date?

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CalcCalc, Swift Project

CalcCalc is a calculator app I designed and coded last year to better understand the lifecycle of app development from an engineering perspective.

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Work Experience

Providence St. Joseph Health, 2017–Present

Design team of one working across interaction, interface, and visual design. Collaborated closely with a product manager and leadership on a native mobile healthcare app for new moms. Launched over 12 enhancements and new features to the App Store and Play Store by working closely with a six person development team.

Independent Contractor at Gigster, 2016–2017

Designed web and mobile apps for startups. Worked directly with clients, project managers, and engineers to rapidly build MVP web apps. Used a variety of tools including Sketch and InVision to wireframe product flows, create visual designs, and build interactive prototypes to communicate designs.

Disney Parks & Resorts Digital, 2014–2015

Created user centered designs that met user and product goals for new and existing features for iOS and Android as an interaction designer. Designed and coded high-fidelity Framer prototypes. Advocated for design and user-centered methods in a large team that included multiple leadership levels, product owners, engineers, services, copywriting, and project management.

Black Pixel, 2011–2015

Production designer and UX designer working with startups and fortune 500 companies in the design of iOS apps. Areas of work included wireframes, visual designs, prototypes, product briefs, user flow diagrams, style guides, and asset production. Collaborated with engineers to implement designs; update assets in Git; and tweak type, shadows, and position in Xcode.