I work at Disney, designing mobile app experiences on the Parks and Resorts team. Previously, I was at Black Pixel.
Since most of my work is confidential, I created this website to showcase personal concepts.
What is it: A way for watch lovers to share snapshots of their timepieces and discover new watches.
Brief: Design an app that made it easy for watch lovers to share what they're wearing with a community of watch fans.
My Role: I was the sole designer on this portfolio concept. I defined the goals, sketched some personas, wrote user stories, sketched and wireframed the flows, and created visual designs.
Prototyping is one of the most important parts of the design process because sketches, wireframes, and mocks don't tell the whole story. Building something you can interact with and show to users helps us understand a solution in a way static documents can’t.
Hit the link to see some examples of prototypes I’ve built.
What is it: A dictionary app for the iPhone.
Brief: Design a minimal, versatile dictionary for iOS, invoking the spirit of Dictionary.app for OS X, while creating a design that feels at home on iOS 7 devices.
My Role: The UX and UI design. I wrote a brief, sketched and wireframed the views, and made several rounds of visual designs.
I spend my days sketching, prototyping, wireframing, collaborating, and presenting work. Unfortunately, my professional work is confidential or under NDA.
I regularly post to Dribbble to share, keep my skills sharp, and think through ideas. See more samples and concepts I’ve created on Dribbble.
Create and iterate on concepts, wireframe flows, and build interactive prototypes in the creation of user centered designs that meet user and product goals. Communicate and justify designs decisions to designers, product owners, engineers, directors, and VPs. Collaborate closely with product owners, project managers, visual designers, engineers, and leadership to sustain existing apps and design new features.
Collaborated with clients, designers, developers, and stakeholders throughout the project lifecycle – from kickoff to launch – to interview stakeholders and users, brainstorm concepts, establish metrics for success, create and iterate designs, and implement designs for iPhone, iPad, and Android apps. Created a variety of UX deliverables including product briefs, user flow diagrams, wireframes, prototypes, and style guides. Experienced at using Photoshop, Illustrator, OmniGraffle, Framer Studio, InDesign, Sketch, Keynote, and InVision to wireframe, mockup, and prototype designs. Collaborated with engineers to implement designs, update assets in Git, and tweak type, shadows, and position in Xcode.
I'm a product designer skilled at creating apps for phones and tablets. I'm passionate about design process, collaboration, and meeting user and business goals. I have a diverse set of skills including UX design, interaction design, and visual design.
Before design, I worked as a grip on commercials, corporate videos, and the occasional no-budget movie.