Ryan Smith

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I design experiences for iOS, Android, and the web.

I strive to stay customer-focused and collaborate closely with Product and business stakeholders. I love to explore and refine concepts and build prototypes to communicate, validate, and ship the best possible designs. I have tons of experience collaborating with engineers and implementing apps.

Work Experience

Disney Parks & Resorts, Product Designer (2018 - Present)

Working on web and mobile experiences.

Circle Women's Health App, UX Designer (2017 - 2018)

Design team of one performing research, collaborating with Product, engineers, and business stakeholders, and designing features and enhancements for a native iOS and Android app aimed at moms and moms-to-be. Shipped over 24 updates across iOS and Android.

Freelance Designer (2016 - 2017)

Designed web and mobile apps working directly with clients to focus ideas, define scope, concept apps, and iterate though designs.

Disney Parks & Resorts, Contract Interaction Designer (2015 - 2016)

Focused on native apps for Disney Parks & Resorts. Designer on the navigation feature, launching the first way-finding experience for Disney Parks.

Black Pixel, Production Designer ➝ UX Designer (2011 - 2016)

Led production design efforts and collaborated with engineers to implement designs, update assets in Git, tweak type, shadows, and position in Xcode.


I'm a self taught designer that started with iOS apps in 2011.

Before that, I worked as a grip in the lighting of commercials, corporate videos, and no-budget features.

I love photography, reading, cars with manual transmissions, and synthwave music.